Three Hags Updated

The deck structure of Three Hags never quite sat well with me. Originally, it was (low) Q, K, A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J (high). Just recently, I bumped the jacks (brooms) down between the queen (hag) and the king (imp). The new structure is now (low) Q, J, K, A, 2, 3, 4, 5, 6, 7, 8, 9, 10 (high). I think the deck is now much more balanced. The hags, brooms, and imps are all at the bottom of the ranking structure, but they have the most capability when used in combos AND they are worth the most points. I like that sort of symmetry. I had to tweak the scoring system a bit to reflect this: hags are 20 points, brooms are 15 points, and imps are 10 points. Number cards are 5 points each. Again, a nicer symmetry there.

Originally, I was stuck on the idea that brooms sweep.... so the brooms should be the most powerful. I also did NOT want to get the face cards too out of order. I thought having the jack after the 10 made sense. Even though I moved the queen and king to the bottom of the suit, I kept them in order with the queen lower than the king. Again, I thought this would help players remember the order. I put too much emphasis on the standard order of the cards. For this game, the queen, king, and jack are characters, and I think their characterization overcomes the typical ranking structure of a deck of cards.

So, the rules have been updated to reflect this improved (to me at least) deck structure. Yes, the queen, jack, king order is strange if you think of them that way. Instead, think of them as hags who need each other as well as their brooms, imps, and potion ingredients in order to reach their full potential.

I also added rules and scoring for a three player game.

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Sixty Six and 5000 rummy added